By G. Willow Wilson and M.K. Perker; Vertigo Comics
Air
travel is inherently interesting. It's this mind-boggling realization of an
impossible primordial dream. It's Applied Science and bleeding-edge
engineering. It's a surreal process that encapsulates people in one place and
then deposits them somewhere completely new. It's the promise of the future and
the romance of the past. It's completely unnatural and absolutely terrifying.
Air is a comic about air travel in all of its literal, cultural, and
metaphorical dimensions. In Air, Blythe, a flight attendant for a new kind of
airline, is dragged into a shadowy war between the vigilante Etesian Front and
a mysterious terrorism suspect. A secret war that will decide the future of
flight, delve into the history of air travel, reveal hidden countries, and teach
Blythe about the secret power within herself. Air is one crazy and surreal
comic book. A lot of the themes Air explores swing pretty far into the
metaphorical and, as a result, the book spends a fair amount of time navigating
through some pretty non-Euclidean geometries. Fortunately, Air tackles its more
fantastical elements with a dream logic infused conviction that really sells
its most fantastic elements. It’s a beautiful kind of crazy. My only real complaint
about Air is that, due to capricious publishing, the comic ends pretty abruptly
with a lot of untapped potential left unrealized. I mean, it reaches a satisfying conclusion, but I feel like Air had still had more to say. But better to have flown for
a moment than to have never tried. So try Air.
Word count: 250
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