Showing posts with label Rutu Modan. Show all posts
Showing posts with label Rutu Modan. Show all posts

Friday, 29 August 2014

Deep Sequencing: Telephonics

Or a look at smart telephone sequences in Exit Wounds, The Property and Hawkeye 
by Rutu Modan; Drawn and Quaterly and by Matt Fraction, David Aja, Matt Hollingsworth, and Chris Eliopoulos, Marvel Comics


Telephonic communication is a weird thing. It's a technology that let's you communicate, as if by magic, with another human at some great distance. With cell phones, this kind of awesome power to communicate at impossible, global distances becomes completely portable. I can literally speak with someone anywhere in the world with a thing I carry around in my pocket. And this is so commonplace everyday that it has more or less ceased to be remarkable. Which is mad!

Anyway, I bring all of this up because I think telephonic communication posses special challenges to sequential art storytelling because making a phone conversation look and feel cool in comics seems hard. Or at least it's seldom done in a way that really resonates with me.

I think the crux of the issue is that people speaking to each other, talking heads, can make for boring comics. How interesting is it to watch two people yakking at one another in a book where people can fly in space? Phone conversations are even worse, because they separate the characters and remove even the simple drama of them interacting and the visual interest of the characters playing off one another. Telephonics makes talking heads into talking head and talking head. And how can that be interesting?

Well, I think there are great examples of how smart storytelling can make phone conversations really visually interesting and emotionally effective.


Rutu Modan draws comics about relationships. If you wanted to be dismissive of it (and why would you?) you could describe her output as a studies in talking head comics. And yet, Exit Wounds and The Property are really, really engrossing comics. Relatable stories and great, vivid characters are key elements, but so is the stripped down, beautifully minimalist art of Rutu Modan. Every moment in these comics are just presented with such simple clarity that they are kind of perfect. I'm not sure exactly how to articulate Modan's approach other than to say it's like good design: it's simple, yet exactly what it needs to be to work perfectly in every instance.

Her approach to phone conversations is a great example of this. Modan uses a simple six panel grid and splits the page between the two speakers, one in Israel and one in New York City, such that every word of dialogue in the conversation is drawn with the person saying it. This makes it super clear who is saying what and let's us see the characters react and even play off each other as if they are in the same room. And yet, the clear demarcation of the page into Poland-zone and Israel-zone emphasizes the physical, and for plot reasons, emotional separation between the two characters. Which collectively gives us the drama of the conversation and the weight of the distance of the call. It's emblematic of the simple, yet perfect layouts of Rutu Modan, and just a great clean example of how to make a phone feel interesting and engaging in a simple way.


Here is another really great example of a two different approaches to phone conversations happening simultaneously. Down the left side of the page, Mica, one of the characters is on the phone with her family's lawyer in a very stripped down series of panels. For the purpose of the story we only really care about her reactions as some dissapointing than interesting news is delivered to her. The lack of background and tightness of the panels emphasize how focussed on the conversation she is and the incomplete nature of her information. Meanwhile the right side of the page shows a conversation between a troublesome interloper and her aunt where they discuss some great news (which ironically is being debunked in the left-side panels). This one is a long distance call with the dude popping into the panel being in the same room as Mica in Poland and the woman being in Israel. I love the goofy way the two play off each other and the wonderful contrast between their shenanigans and the more serious conversation on the left of the page. The right panels are also great in that they show how telephonics can bring people at great distances together, as if they are in the same room. Which is also pretty fun.


On the other end of the spectrum, we have a phone conversation from Hawkeye #3. This layout uses 24 tight panels arranged in an apparently chaotic cloud. Yet, by moving from the top left of the page, through the grid of small panels and finally into the bottom right corner there is a clear progression of events. This layout is really great because it effectively does the opposite of the Rutu Modan pages above: it muddles everything together in a whirlpool of conversation. Clint's panels intersperse with Kates, maybe Clint gets a few in a row, and now Kate barges into the conversation. We see tight shots of faces, that emote as the camera-angle of our perspective swirls a little. And this inherent chaos beautifully captures all of the emotional chaos of the scene. We see through layout the difficulty the two Hawkeyes have in communicating, the conflicting emotions that do not really sync up. It's miscommunication captured through layout complexity. 

Someone way, way more perceptive than me was able to gather from this page that Clint may be, or may have once been hard of hearing. And the fact that this was a thing that could be gleaned or built into a layout is something that still blows my mind.

Anyway, there is clearly no single right way to draw phone communication, but when it's done well it can as interesting as any other character interaction. I think maybe if there is one lesson to be taken from these, it's that maybe a lot can be gained by focussing on the conversation and call instead of putting the focus on a character moving through a setting. I mean, clearly there are situations where it is best to use a phone conversation to establish setting and move things forward, but the phone calls in comics that really stick with me are all focused character affairs.

Wednesday, 27 August 2014

So I Read The Property

A 250 word (or less) review of The Property 
by Rutu Modan; English edition by Drawn and Quarterly


For whatever reason Superhero stories dominate the comic medium. They tend to tell stories with giant, earth smashing stakes filled with larger than life characters with elaborate, theatrically tragic stories. I kind of love them. But, what maybe these comics loose sight of is that every humble person also has a story. A story that's maybe filled with sadness and triumph, laughter and love. Stories that can, despite their mundane nature, be every bit as compelling and engaging as the largest Superheroic epic. The thing I love about The Property is how it brings to life these humble human stories in a way that is absolutely magical. The Property tells the story of Regina Segal and her adult granddaughter Mica as they travel back to Warsaw, Poland from Isreal to reclaim long lost property. Except the purpose of Regina's trip is more complicated than she lets on and Mica's Polish inheritance isn't quite what she expects. The Property is very much a human story filled with love, the exasperating comedy of family, the tragic echoes of occupied Poland, and a mystery worth solving. It's a great, accessible story. The Property is also beautifully crafted, with Rutu Modan's endlessly beautiful, minimalist line creating an endlessly expressive world. If you are looking for a non-genre comic to read, or are interested in a more literary/art comic that isn't experimental or depressing, I couldn't recommend a better comic to try tan The Property. It's great comics.

Word count: 243

Previously:
Exit Wounds

Friday, 9 May 2014

Deep Sequencing: Focus On The Exit

Or using focus and colouring in an interesting way in Exit Wounds
By Rutu Modan; Drawn and Quarterly


Exit Wounds is a great comic with a lot a of really remarkable character work, a really clean, distinct style, and an interesting story filled with truth, humour, and mystery. There is a lot in this comic to like. But I love finding interesting solutions to comic problems and Exit Wounds has a short sequence that I think is worth taking a closer look at.


Over the course of Exit Wounds, the protagonists are looking for a particular cleaning woman because she might have information that will help our heroes find the man they are looking for. This is the panel we see when they enter the bathroom looking for the woman and question. And I kind of love it,

What it does, is simplify everything in the panel that is not the cleaning woman. The small square pattern of white tiles emphasizes all of the larger, colour blocked items in the composition. Meanwhile the men in the bathroom who are not the person of interest are greyed out so that they are present but don't unduly distract from the cleaning lady. The result is this perfect visual for searching where when you spot the person you are looking for, everything else just becomes secondary. It's like the blurring out that happens when you recognize a face in the crowd done entirely in static comics. It's great stuff.


Previously:
Exit Wounds

Wednesday, 7 May 2014

So I Read Exit Wounds

A 250 word (or less) review of the Exit Wounds graphic novel,
By Rutu Modan; Drawn and Quarterly



Exit Wounds is a comic about finding closure with a person who is already gone. In the comic Koby, an Israeli cab driver, is told by a young woman that his estranged father has been killed in a suicide bombing. The young woman, Numi, his father's lover, needs Koby's help to prove that his father has indeed been killed. Koby, citing his father's unreliability and wayward past suspects that his father has merely abandoned Numi. The comic then, is the story of these strangers coming to terms with the absence of Koby's father and figuring out how to say goodbye to someone who is already absent. Exit Wounds is a pretty great comic: the central story is universal, tragic, and interesting, while the narrative retains a certain levity and humour that adds a counter-note of levity and fun. Similarly the artwork, with a very clean Herge style, manages to be beautifully expressive and wonderfully accesible. Exit Wounds is a very balanced read that is, at the end of the day, a really well made human story about an aspect of human life. It's the kind of comic that isn't explicitly for fans of genre fiction and, for lack of a better classification, reads as contemporary literary fiction. This coupled with the accessibility of the artwork and storytelling makes me think this is a great comic to lend/recommend to non-comics friends and relatives. (I will actually lend this comic to my mom.) Because it's good, and interesting, and fun to read.


Word count: 250