Showing posts with label Digikore Studios. Show all posts
Showing posts with label Digikore Studios. Show all posts

Wednesday, 20 April 2016

Deep Sequencing: Space Crime Scene Investigation

Or a look at the use of setting in The Fuse Vol. 1 and Mercury Heat Vol. 1
by Antony Johnston, Justin Greenwood, Shari Chankhamma, and Ryan Ferrier, as well as, Kieron Gillen, Omar Francia, Nahuel Lopez, Digikore Studios, Kurt Hathaway, respectively




In my day job I have often meet accomplished clinician-scientists who have built careers on studying people with diseases caused by rare mutations. These researchers find interesting, serendipitous comparisons between people that uncover novel facets of biology and also potentially treat people with rare diseases. I think the same principle can be applied to comics: finding comics with some unifying aspect and contrasting how they approach that commonality can be informative. (A classic example is the different approaches to scripting a beach scene between Moore and Ennis.) And I think The Fuse and Mercury Heat are a pretty ideal pair to examine.

The Fuse and Mercury Heat are both Science Fiction comics that revolve around Space Police solving a murder. The Fuse takes place on an orbiting, power-collecting space station and is functionally a detective procedural that provides a social commentary and satisfying mystery. Mercury Heat takes place on Mercury, in a space colony built around exporting solar energy to Earth, and skews toward an Action-Sci-fi adventure with policing elements. While these comics are distinct from a plot/theme perspective, The Fuse and Mercury Heat have similar enough settings that comparing the two comics is interesting. Moreover, I think The Fuse does a much more effective job utilizing it's setting than Mercury Heat and I think it's instructive to examine this in more detail.

Before I do that, though, I'd like to just point out that I enjoyed both of these comics quite a lot. I think The Fuse is maybe the better social critique of the two, and is certainly the better police-comic with a much more granular and engrossing mystery. However, I also think Mercury Heat is a better work of Science Fiction: some of it's ideas, like everyone being freelance contractors working for a central-sorting AI-application, are kind of brilliant. My point is both comics have their strengths and both are worth reading; I just happen to think The Fuse makes better use of setting than Mercury Heat. 

There will be *SPOILERS* for both Mercury Heat Vol. 1 and The Fuse Vol. 1 below.





The cold open in Mercury Heat is that a man is stranded on the surface of Mercury. Mercury is noteworthy because dayside of the planet surface is inhospitably hot while the nightside of the planet experiences temperatures which are unendurably cold. The trick to surviving on Mercury, depends on living in the twilight/dawn region that exists between the two extremes and which, due to Mercury's very long day, moves at something like walking speed. So this man stranded on Mercury is trying to outrun the dawn and avoid frying to death. Except he can't and he dies by solar immolation.

The issue here is that this isn't at all clear from the artwork in Mercury Heat. The camera is focused in so far that as a reader I never get the sense of impending dawn or that the doomed man is running on the surface of the planet. Or really, that the comic is taking place on Mercury at all since what is shown is a non-descript Sci-fi setting. Which is, in my opinion, a shame because I think this could have been a grand, hook the reader kind of moment that doesn't quite work because the setting isn't used effectively.






The issues with communicating setting continue past the opening sequence of Mercury Heat. While the comic takes place inside some sort of Mercury-based space colony, I still can't really describe what that entails or what it looks like. Most of Mercury Heat portrays its world as a series of generic looking space-corridors and while there are some establishing shots (I've tried to gather the best I could find above), they fail to provide good information on what the Mercury Colony looks like, or what the lives of its denizens might be like. Like, I cannot tell you if Mercury has a surface city, a buried city, or as is the case in a few Sci-fi things I've read, a moving city that paces the twilight/dawn zone. Which is a shame, because it deprives Mercury Heat a sense of place, some degree of believability, and fails to capitalize on the awesome fact that it takes place on Mercury.

(I'm willing to concede that the narrow focus and sheer corridor-ness of Mercury Heat *could* be a meta-commentary/nod to other Sci-fi works that, constrained by budget, also go heavy on the corridor and light on the awesome space setting. I'm pretty sure the tight outfit and undesirable "personality type" of the protagonist (among other things) are an unspoken commentary/satire of the Sci-fi girl-with-a-gun trope, so it's not impossible that Team Heat is Doing A Thing. Or that what I'm examining here as an omission may actually be a deliberate creative choice.)





The Fuse, in contrast does a much better job establishing its setting. The comic also opens with a murder, although this sequence is much more mundane and takes place in a fairly nondescript communal space that could literally be anywhere. Immediately following this, however, The Fuse gives us a double page spread showing us the entire space station. This gives the reader an immediate sense of place and established that the reader is in a fantastical, space world. The juxtaposition of the mundane murder with the space station also helps establish one of the thematic cores of the series: despite the futuristic and exotic setting, the denizens of The Fuse are beset by the same squalor, corruption, and immorality as humanity always has been. This contrast between the Sci-fi promise of the premise and the mundane reality of the story really drives home the social commentary of the comic.






The Fuse builds on this setting and continues to make use of the contrast between fantastical and mundane elements. The comic takes us to what is recognizably an inhabited city inside the space station, or a wealthy suburb inclosed beneath a space-dome. It shows us a vagrant camp built into an out-of-the-way bit of station infrastructure. The comic takes the reader to a gravity-free observatory where station inhabitants can watch Earth (and where they explain the super-clever origins of "The Russia Shift). These are settings that manage to incorporate the space-elements of the station and merge them with recognizable, contemporary elements which convey information to the reader about things like economic class, but also carefully maintain the juxtaposition of the mundane and futuristic. It is very effective comics that really makes the most of the setting a socially conscious police procedural in space.





Mercury Heat does have one sequence that makes great use of its setting. In one of the final chapters, the comic's protagonist finds herself marooned on the surface of Mercury and, like the poor soul in the opening sequence, forced to outrun the dawn to survive. In this instance the camera pulls back to give the reader a view of rugged, craterous Mercury and the context to appreciate the predicament of the protagonist. The sequence feels dangerous and suspenseful and great, in large part, I think, because of the large scale portrayal of setting. It is also, I think, one of the most enjoyable sequences in the comic, and I hope, a sign that setting is going to be a more active element of Mercury Heat going forward.


Friday, 19 September 2014

Deep Sequencing: Ubergesehicht

Or a comparative timeline between the true history of WW2 and the fictional WW2 of Uber
by Kieron Gillen, Caanan White, Keith Williams, and Digikore Studios; Avatar Press




Uber is a comic that posits an alternate history where Nazi Germany unleashes a force of superhumans in the final days of WW2. This prevents German defeat and causes the war to drag on in a way that diverges from actual history. The contrast and relationship between Uber's fictional history and the real history of WW2 is one of my favourite aspects of the comic. It's adroitly done and interesting to puzzle over.

Uber is also interesting because it falls into that category of alternate history that has rigorously reported timestamps. Virtually every major event in Uber Vol. 1 has the date of the event reported to the audience which is a choice I really, really like. I like it because it gives Uber an authority and a granular, material aspect that makes the comic feel more solid and realistic somehow. For me it changes the language of the comic from "World War 2 superhero adventure" to "thoughtful exploration of a given premise". Less Science Fantasy and more Sci-fi. I also like this choice because it means you can make a nifty timeline comparing the events of Uber to actual history on a day-by-day basis!

(And I love making timelines!)

This is a timeline piece, so it, basically by definition, has a ton of *SPOILERS*.

A few quick methodology points. On the Uber side I focused on the kind of major events that would be recorded in history books, there are events that are tied to dates in the comic that do not appear on the Uber timeline. A couple Uber points are approximate, since the relationship between the date stamp and the point in the timeline is a little nebulous. I did my best, but you know, it's still a bit imperfect. On the History timeline I used Wikipedia's date entry articles (Wiki "May 2") and if that failed I got info from "Today in History" from historyorb.com. So you know, armchair research as opposed to carefully sourced stuff. Take this as infotainment. I tried to make History timeline entries for every day with an entry on the Uber timeline and also included what I considered salient events on days not appearing in Uber that fall within the time covered in the comic (like VE-Day on May 8th 1945). Also, presumably some of the details on the History side of the timeline also appear on the Uber side (like the death of Roosevelt), but I only included events depicted in the comic. You'll have to use your judgement a bit. I feel like this is an overall reasonable approach to compare and contrast the divergent timelines of Uber and History.

Apologies in advance for any mistakes!




Previously:
So I Read Uber

Wednesday, 17 September 2014

So I Read Uber: Volume 1

A 250 word (or less) review of the first Uber tradepaperback
by Kieron Gillen, Caanan White, Keith Williams, and Digikore Studios; Avatar Press




Inherent in the DNA of Superheroic comics is World War II and the concept of superhumans participating in that grand, glorious conflict. Mainstream comic forays into this subject tend to be nostalgia driven celebrations of triumph and heroism and more or less fail to account for the fact that war is fucking horrifying. Uber is a comic that takes the fantastical idea of superheroes fighting in WW2 and cements it to history and realism in a really dark and smart way. The basic premise sees the Nazis, in the final hours of the Reich, release an army of superhumans, the unstoppable Battleships and the lesser, but still deadly, Panzermensch. This prevents German defeat, extends the war, and starts a super-powers arms race. Uber is dark and bloody and horrific and a really nuanced treatment of the concept. If you know a bit about WW2 this is a really thoughtful and interesting comic. If you don't know anything about WW2 history, Uber might be hard to get into. I feel like the pace and complexity of the comic and the fact that many characters, based on real life people, are middle aged army officers in uniforms made early chapters a bit inscrutable. I managed to keep up, but I dabbled in 20th century history during my education. That said, as the comic continues, things settle out and simplify, and it becomes a ghastly and exciting read. It is very much a case of a comic improving upon the appearance of Hitler.


Word count: 250

Aside: This has nothing to do with the actual quality of the comic, but it was kind of frustrating and daft that the jumbo-sized hardcover edition came out before the tradepaperback of Uber Vol. 1. The hardcover edition is certainly a nice object, but people like me who tradewait are keen to try the comic in an affordable format as soon as possible. Making us wait longer seems either a calculated attempt to make us buy in at the higher price, or just poor publishing logistics. It seems to me that it behooves Avatar to get as much Uber into the hands of readers as possible.