Or a look at onomatopoeia as visual element in Deadly Class Vol. 3
by Rick Remender, Wes Craig, Lee Loughridge, Rus Wooton; Image Comics
One of my favourite things about reading comics like a wonk is finding familiar devices used in interesting new ways. Comics are filled with conventions and common storytelling tools that are used and reused to convey a story in an effective way that readers can understand. A common language that allows many people to engage with the comic. What's cool is that these common tools can be rejiggered to do unexpected things or to do their expected things in especially clever or novel ways. Deadly Class Vol. 3 is one of these comics: it uses onomatopoeia in particularly visceral and visually dynamic way.
There will be *SPOILERS* for Deadly Class Vol. 3 below.
The nifty thing about Deadly Class is how the motorcycle onomatopoeia is used. Motorcycles are noisy things, they sputter, rumble, and roar with a volume you feel in your guts. They have a look, certainly, and a particular mode of movement that can be represented in a visual way, but the sheer racket of the machines is integral to their experience. (Written as one blasts past in the distance.) The problem with comics is that capturing this noise in a silent, visual medium is challenging and conveying the tactile experience of the noise is even harder. What I love about this comic is it does an admirable job capturing these elements in a visually stylish and awesome way.
Part of the brilliance of this onomatopoeia is that the comic takes time to introduce its motif so that in the key sequences the reader recognizes it. The reader gets a kickstarted motorcycle "VROM" that ties the sound to the chopper and introduces the jagged zigzag motif of the sound in the stylized "V" and "M". There is then a sequence of the bad dude on the motorcycle cruising around causing mayhem that shows the jagged zigzag following the bike around. This again ties the sound motif to the motorcycle, as well as changes in the pitch of the zigzag according to what the biker is doing. When the motorcycle is moving slowly at a near idle it goes "V-V-V-V-V-V..." with discernible breaks in its rumble When it's racing the noise becomes a jagged sound wave that thrashes through the page like a tear. What this does is introduce the reader to the smart but unorthodox ways the motorcycle sound is being portrayed, so that when the most interesting sequence of sound happens the reader is already clued in and can just enjoy it. It's a very smart investment in storytelling space.
(Also, how great are the colours on the right page above? I love how the events that realistically take place within a fairly small space, essentially a single setting, get multiple colour palettes. The way the panel colours change here helps give the composition the feeling of movement, as if the biker moves so quickly that each panel deserves a semi-scene change. It's a small but savvy choice.)
The onomatopoeia use goes from smart to kind of magnificent in this sequence. Now that the reader understands that the zigzag motif represents the roar of a motorcycle, Team Deadly Class uses the sound effect to drive up the drama in this beautiful graphical way. The story of this sequence is that Maria, the fan-wielding lady with the calaveras makeup, is standing defiantly on a bridge while biker dude bears down on her in a cataclysmic final battle. The onomatopoeia plays a crucial role in conveying this information: since it has been established that the zigzag sound motif is a function of volume, it is used here to show the motorcycle growing louder as it approaches maria. It starts as distinct V's in a "V V V V V V V" as the motorcycle braps in the distance, but grows to a constant jagged sound wave as the motorcycle approaches, and eventually becomes a panel splitting rend in the page as the adversaries collide. It's motion conveyed through a static visual representation of sound... which is just fucking awesome. The onomatopoeia here is also impressive by how encompassing the sound wave gets: as the sound grows louder, the zigzag of its sound effect becomes less a noise read on panel and more of a fundamental part of the structure of the page that is impossible to ignore. It's visually deafening. Which is a great way of selling the earsplitting roar and the feel-it-in-your-guts vibration of a motorcycle screaming down on the reader: the sound ceases to be a discrete thing, but instead becomes a palpable part of the world itself. It is also a great way of bringing a degree of controlled visual chaos to the page: as the motorcycle races at Maria, the noise gets louder, and the page becomes wilder looking giving the proceedings an increase in tension. It's the feeling and effects of good sound design generated through static visual symbology.
Which is a lot of comics magic all coming from a simple, old fashioned comics sound effect used in a brilliant way.
Previously:
Deadly class colours
Deadly class layouts
Showing posts with label Rick Remender. Show all posts
Showing posts with label Rick Remender. Show all posts
Wednesday, 1 June 2016
Wednesday, 2 December 2015
So I Read Deadly Class: Kids Of The Black Hole
A 250 word (or less) review of Deadly Class Vol. 2
by Rick Remender, Wes Craig, Lee Loughridge, Rus Wooton; Image Comics
This is a review of an ongoing series. To read about the first chapter go here.
Deadly Class continues to be a wildly schizophrenic experience for me. The artwork in Deadly Class is superlative: Craig and Loughridge fuse dynamic layouts with particularly active colouring to create some truly innovative and remarkable storytelling. I really enjoyed exploring the art. That said, I *really* do not like the story of Deadly Class. Volume 2 continues where the last issue left off with Marcus Lopez, an orphan turned student at an assassin school who plans to kill Ronald Reagan. This chapter specifically deals with his traumatic orphanage years and the evil redneck from his past come for vengeance. This is supposed to be a subversive story about growing up, youthful jerkiness, and fucked up violence... but it mostly doesn't work for me. A lot of it is just taste, I think. I found most of the over-the-top attempts at shock to be crass or dumb or boring. (A white trash teenager saying horrible, tourettic things while being high on meth, for instance, is just so... not something I care to read.) Some of it, though, is structural: Deadly Class, in my opinion, skips a lot of the character and setting work that makes the big moments feel earned or makes the characters relatable and interesting. Which, when the comic veered on tangents, made it really difficult to be invested. Story problems aside, I still think Deadly Class is a worthwhile comic to read because the artwork is really, really excellent and totally worth the price of admission.
Word count: 248
Previously:
Deadly Class Vol. 1
Deadly class colours
Deadly class layouts
by Rick Remender, Wes Craig, Lee Loughridge, Rus Wooton; Image Comics
This is a review of an ongoing series. To read about the first chapter go here.
Deadly Class continues to be a wildly schizophrenic experience for me. The artwork in Deadly Class is superlative: Craig and Loughridge fuse dynamic layouts with particularly active colouring to create some truly innovative and remarkable storytelling. I really enjoyed exploring the art. That said, I *really* do not like the story of Deadly Class. Volume 2 continues where the last issue left off with Marcus Lopez, an orphan turned student at an assassin school who plans to kill Ronald Reagan. This chapter specifically deals with his traumatic orphanage years and the evil redneck from his past come for vengeance. This is supposed to be a subversive story about growing up, youthful jerkiness, and fucked up violence... but it mostly doesn't work for me. A lot of it is just taste, I think. I found most of the over-the-top attempts at shock to be crass or dumb or boring. (A white trash teenager saying horrible, tourettic things while being high on meth, for instance, is just so... not something I care to read.) Some of it, though, is structural: Deadly Class, in my opinion, skips a lot of the character and setting work that makes the big moments feel earned or makes the characters relatable and interesting. Which, when the comic veered on tangents, made it really difficult to be invested. Story problems aside, I still think Deadly Class is a worthwhile comic to read because the artwork is really, really excellent and totally worth the price of admission.
Word count: 248
Previously:
Deadly Class Vol. 1
Deadly class colours
Deadly class layouts
Monday, 26 January 2015
Deep Sequencing: Classy Colours
Or a look at the kinetic colouring in Deadly Class Vol. 1
by Rick Remender, Wes Craig, Lee Loughridge, and Rus Wooton; Image Comics
Deadly Class is a comic about a troubled youth going to a school for assassins. It is also a visually stunning comic that does some fiercely smart things with page design and colour. I've already talked about how impressive the layout work in this comic is, and now I want to focus on how smart and interesting the colouring in this comic is.
There will be *SPOILERS* below.
One of the most impressive aspects of Deadly Class is how colour is used. I find the curated palettes of most pages really help establish each location with its own identity and sense of place. But it's not just about establishing each place, the carefully edited colours give each location a particular emotional nuance that helps drive the feel of each scene. Deadly Class is also pretty noteworthy in that the palettes change quickly and dramatically between each location, which helps establish cuts between scenes and gives this constantly shifting emotional backdrop for the story. There are great examples of this throughout Deadly Class, but the chapter where they introduce the assassin school, Kings Dominion Atelier of the Deadly Arts is a great showcase of the use of colour to establish mood and setting.
Take the above example of a cafeteria scene where Marcus, a new student at the school, moves through the room feeling alienated. The sickly, institutional green colouring absolutely screams the kind of budget functionality common to public buildings like schools. It also wonderfully captures the queasy feeling of social alienation of the scene. Another cool colour feature of the page is the palette change as Marcus leaves the cafeteria and enters the hall: you can see the location change and scene ending represented by the change in colouring. It's a quietly smart bit of page colouring.
It's also an example of another great layout page. The cool feature of the layout is that the motion of the page is captured by the central panel gutter which functions literally as an arrow. This arrow originates with Marcus at the top of the page, traces his movement through the space, and points to where he exits the cafeteria. Critically what this does is allow the reader to parse the motion of Marcus without seeing him in the cafeteria scene, which really helps emphasize his alienation from the broader student body. Which is a really clever layout choice.
by Rick Remender, Wes Craig, Lee Loughridge, and Rus Wooton; Image Comics
Deadly Class is a comic about a troubled youth going to a school for assassins. It is also a visually stunning comic that does some fiercely smart things with page design and colour. I've already talked about how impressive the layout work in this comic is, and now I want to focus on how smart and interesting the colouring in this comic is.
There will be *SPOILERS* below.
One of the most impressive aspects of Deadly Class is how colour is used. I find the curated palettes of most pages really help establish each location with its own identity and sense of place. But it's not just about establishing each place, the carefully edited colours give each location a particular emotional nuance that helps drive the feel of each scene. Deadly Class is also pretty noteworthy in that the palettes change quickly and dramatically between each location, which helps establish cuts between scenes and gives this constantly shifting emotional backdrop for the story. There are great examples of this throughout Deadly Class, but the chapter where they introduce the assassin school, Kings Dominion Atelier of the Deadly Arts is a great showcase of the use of colour to establish mood and setting.
Take the above example of a cafeteria scene where Marcus, a new student at the school, moves through the room feeling alienated. The sickly, institutional green colouring absolutely screams the kind of budget functionality common to public buildings like schools. It also wonderfully captures the queasy feeling of social alienation of the scene. Another cool colour feature of the page is the palette change as Marcus leaves the cafeteria and enters the hall: you can see the location change and scene ending represented by the change in colouring. It's a quietly smart bit of page colouring.
It's also an example of another great layout page. The cool feature of the layout is that the motion of the page is captured by the central panel gutter which functions literally as an arrow. This arrow originates with Marcus at the top of the page, traces his movement through the space, and points to where he exits the cafeteria. Critically what this does is allow the reader to parse the motion of Marcus without seeing him in the cafeteria scene, which really helps emphasize his alienation from the broader student body. Which is a really clever layout choice.
Deadly Class Vol. 1 has a chapter that serves an introduction to the assassin school and the many classes aspiring young killers have to take to master their craft. The comic rapidly introduces these locations and manages to give every class a distinct feeling. Part of this is the memorable professors, certainly, but part of this is also that each class gets its own colour palette. Assassin Psychology is a study in institutional, warm greys while Beheading Class is awash in warm browns of antiquity. Poison Class is coloured a nauseous, toxic green instantly evocative of chemicals and Hand-to-Hand Combat is done in the brights tans and browns of old-school gymnasiums everywhere. Ap Black Arts takes place in an unfathomable abyss of black filled with roiling mysterious green smoke. Each class looks unique, and even cutting between them in a stack like this, it is really obvious that they are all different settings. More impressively, each setting wonderfully presents the mood and feeling of the space: at a glance the colours inform the emotional palette of each space establishing how we should feel about every classroom. It's a really nice example of just how important colouring is and how it can be used to solidify cutting between scenes and quickly build settings.
Deadly Class brings this level of colouring thought to every page. I picked the classroom example because it is very clear and makes for nice comparisons, but you can take many sequences from Deadly Class and build a shifting scene-to-scene colour palette map that will showcase how thoughtful, evocative, and kinetic the colouring is in the comic. It is one of the most active examples of colouring I can think of and worth checking out Deadly Class for. The art in this book is fantastic.
Previously:
Friday, 23 January 2015
Deep Sequencing: Deadly Layouts
Or a look at the audacious layouts in Deadly Class Vol. 1
by Rick Remender, Wes Craig, Lee Loughridge, Rus Wooton; Image Comics
Deadly Class, a comic about a troubled youth joining an assassin school, is maybe one of the best looking comics I've read recently. It is absolutely chocked full of exciting, dynamic layouts, stylish characters, and seamlessly integrated and interesting colours. It is a comic that really delivers some outstanding storytelling and showcases how effective art teams can make great comics. While I have some story-related reservations about whole-heartedly recommending Deadly Class, I feel like if you are the kind of reader who really enjoys comics art, it is a must read comic.
In this post I'm going to try and break down a really great action sequence from early in the volume that really showcases some of the fantastic layout decisions in Deadly Class Vol. 1.
There will, of course, be *SPOILERS* for Deadly Class Vol. 1.
This is the first page of the sequence I want to take a closer look at and already there is some pretty impressive comics at work. Take the top level of panels with Marcus, the guy, fleeing down some stairs. The tilt to the row helps create both the sense that he is moving down some stairs and, since the panels become wider as they progress, that Marcus is coming towards the reader. This is further emphasized by the way Marcus' body breaks the barriers of the panel gutters, always in the direction he is moving, until ultimately he seems to leap off the page. This leap leads to a cross-page carriage return to the image of him landing heavily which captures the sudden speed of the leap and the halt of his motion. The page then drags the reader's eyes to the right to Marcus' eyes, up the black leg guide and to Saya's eye at a higher level on the page. This instantly tells us Marcus is looking up at her, which carries spatial information, as well as making Saya, the woman, seem like a powerful force. The next panel, though, is the really brilliant part of this page: Saya's head is in the second row of panels and her body and motorcycle are in the large, bottom panel of the page. What this does is it focuses the reader's attention on her in the second row of panels so that when they enter the final, large panel she is already the most important thing in it, the focal point. Which is such a great layout choice. (Of course this effect is emphasized by the colours which uses Saya's pale skin, hard black hair and clothes, and the bright red of the panel and motorbike to draw attention to Saya and away from the washed out surroundings and Marcus.) All in all, this is a great page of comics.
And we are just getting started.
The next page utilizes a few simple layout choices to make the entire page very fast and kinetic. The first is that the panels are short but wide and have relatively few key details or text. This means that readers have to pan back and forth across the entire page and can move through each panel without slowing down to navigate dialogue or unnecessary details. Eye path distance plus quick reading panels make for a fast feeling page. This page also utilizes tilted panels, which adds to the speed of the page. In the top panel, this tilt makes the panel become wider in the same direction of the motion, which makes the motion feel like it is exploding in that direction. In the next four panels the tilt is in the same direction as the motion making everything feel like it is moving downhill and in the natural direction of reading the page, which helps add more feelings of speed to the wide panels. The bottom of the page utilizes the tilt as well, but in a more interesting way. Here the composition seems to widen in our direction and then narrow, which along with the drawings create the impression of the motorcyclists coming towards the reader and then blasting away into the distance where the page narrows. It's a great page that uses structure to create a physical, and therefore, emotional sense of speed in the action.
The next page continues to make use of the slanted wide panel structure to continue making the sequence feel recklessly fast. This page does some additional things in its bottom half that are pretty exciting. The sixth, seventh, and eighth panels on the page grab the motion of the reader's cross-page carriage return and bend it into a wide turn that brings Marcus and Saya on their motorcycle around the bend and up towards the reader. Which is great because it captures the experience and wildness of a high speed turn. Another cool aspect of the layout of this page is that the final panel, depicting the police care taking the same turn, spatially overlaps the previous panels so that the reader encounters it in the process of reading the motorcycle's turn which conveys just how close the pursing cops are to the Marcus and Saya. This panel construction really solidifies the stakes and status of the chase as we move on to the next page.
The next page represents a change of pace to the story, with Saya recognizing something drastic must be done to break the stalemate of the chase. And so the story of the page is Saya jumping off the motorcycle and into the police car. The page does a bunch of nifty things to make this sequence work really well. For one, it continues to use the slanted panel layout to continue the motif of speed in the chase. However, the focus of this page is Saya as she leaps from the motorbike. The key here is that Saya is drawn in a way that is on top of and independent from the underlying panels, which helps keep the reader focused on Saya and moving along the trajectory of her leap. Another great flourish in the leaping sequence is that on her way down into the police car, Saya drops along a long, straight line that the reader's eyes rapidly move down. It makes the motion feel fast and the impending collision feel weighty and significant. This page also uses the same trick as the previous page where Saya's leap, Marcus on the motorcycle, and the pursuing police car all share an overlapping common background space all jumbled together. This provides a bunch spatial and temporal information which makes the sequence make sense and feel very fast. It's a really smart choice.
And then we get a page turn...
...And a tremendous impact! Saya smashes through the windshield of the police car and kicks the driver in the face in an absolutely visceral moment. A moment that is amped up by the underlying layout choices: the reader enters the page on the top left, which is against the motion of the kick. The fact the depicted motion operates against the direction of the reader's eye path makes the moment feel more sudden, and heavy. This disjoint also means that the reader has to take a little longer to figure out how to navigate the panel which makes the moment stretch a little. This first panel is also noteworthy in it shows a really smart change in colouring: the inside of the cab is coloured in a green/grey palette that is distinct from the bright red pallet of the rest of the chase scene, which can still be seen through the car's windows. This creates a clear demarcation between outside and inside and helps convey that Saya has entered the police car without being explicitly shown this. The page then returns to the speed tilt with wide panel format, readers cruising back and forth quickly, running along the motion of Saya slamming into the car and then along gun barrels and pointed fingers to keep the reader focused on key information. On this page, though, the panel tilt is in the opposite direction as previous pages in the sequence. This is significant because it provides a clearly different feel for the in-the-police-car subscene and because it allows Saya to kick down in the first panel. It also helps emphasize the hazard of the telephone pole the car is hurtling towards: it's the focus of the largest panel on the page. Which sets up for the page turn.
The next page picks up moments after Marcus crashes the motorbike. He is injured, discombobulated and frightened, and the layout absolutely reflects this. Gone are the organized, efficient row panels that readers can quickly navigate, and instead the page is filled with a riot of tumbled, confusing panels. Readers are forced to try and figure out a route through without a clear eye-guided path to follow leading an empathetic moment of confusion. Initially the lettering drags the reader to the wincing face of Marcus, letting the reader know he is in pain right from the start. After that though, the composition is less clear, and requires some meandering and taking stock: what happened, and what is the situation. Things become a bit clearer again as Marcus goes for his backpack, before his attention, and the reader's, is dragged down and to the left to a pursuing gunman. And then a tumble of chaotic panels bring us out of the page into the next. The entire layout is broken and chaotic, the green colour palette is also sickly, it's as if the entire page is in pain and it absolutely captures the moment.
And finally we reach the climatic page of this sequence. This is a page designed to build tension to a finely honed edge. The page enters with the gunman from the previous page, finger on the trigger, and then follows a meandering trail of blood, suggestive and just a little time consuming, drawing the moment out. The reader then sees the gunman aiming his gun down, and following the path of the barrel, we see Marcus laying injured on the ground in a pool of blood. The next panel is aimed up at the gunman, looming in a position of power, before bringing us to the final, RED panel that sets up the exciting climax of the entire chase sequence.
Which is...
Something you'll have to read in Deadly Class Vol. 1
Which you really should do, because these kinds of ambitious, clever layouts abound in Deadly Class. Every page has adept storytelling and many page have these tremendous and creative flourishes of design. Deadly Class is as smart a comic as I've read when it comes to the use of layout as a storytelling tool and is really must read comics if you are interested in how comics work.
Previously:
So I Read Deadly Class Vol. 1
by Rick Remender, Wes Craig, Lee Loughridge, Rus Wooton; Image Comics
Deadly Class, a comic about a troubled youth joining an assassin school, is maybe one of the best looking comics I've read recently. It is absolutely chocked full of exciting, dynamic layouts, stylish characters, and seamlessly integrated and interesting colours. It is a comic that really delivers some outstanding storytelling and showcases how effective art teams can make great comics. While I have some story-related reservations about whole-heartedly recommending Deadly Class, I feel like if you are the kind of reader who really enjoys comics art, it is a must read comic.
In this post I'm going to try and break down a really great action sequence from early in the volume that really showcases some of the fantastic layout decisions in Deadly Class Vol. 1.
There will, of course, be *SPOILERS* for Deadly Class Vol. 1.
This is the first page of the sequence I want to take a closer look at and already there is some pretty impressive comics at work. Take the top level of panels with Marcus, the guy, fleeing down some stairs. The tilt to the row helps create both the sense that he is moving down some stairs and, since the panels become wider as they progress, that Marcus is coming towards the reader. This is further emphasized by the way Marcus' body breaks the barriers of the panel gutters, always in the direction he is moving, until ultimately he seems to leap off the page. This leap leads to a cross-page carriage return to the image of him landing heavily which captures the sudden speed of the leap and the halt of his motion. The page then drags the reader's eyes to the right to Marcus' eyes, up the black leg guide and to Saya's eye at a higher level on the page. This instantly tells us Marcus is looking up at her, which carries spatial information, as well as making Saya, the woman, seem like a powerful force. The next panel, though, is the really brilliant part of this page: Saya's head is in the second row of panels and her body and motorcycle are in the large, bottom panel of the page. What this does is it focuses the reader's attention on her in the second row of panels so that when they enter the final, large panel she is already the most important thing in it, the focal point. Which is such a great layout choice. (Of course this effect is emphasized by the colours which uses Saya's pale skin, hard black hair and clothes, and the bright red of the panel and motorbike to draw attention to Saya and away from the washed out surroundings and Marcus.) All in all, this is a great page of comics.
And we are just getting started.
The next page utilizes a few simple layout choices to make the entire page very fast and kinetic. The first is that the panels are short but wide and have relatively few key details or text. This means that readers have to pan back and forth across the entire page and can move through each panel without slowing down to navigate dialogue or unnecessary details. Eye path distance plus quick reading panels make for a fast feeling page. This page also utilizes tilted panels, which adds to the speed of the page. In the top panel, this tilt makes the panel become wider in the same direction of the motion, which makes the motion feel like it is exploding in that direction. In the next four panels the tilt is in the same direction as the motion making everything feel like it is moving downhill and in the natural direction of reading the page, which helps add more feelings of speed to the wide panels. The bottom of the page utilizes the tilt as well, but in a more interesting way. Here the composition seems to widen in our direction and then narrow, which along with the drawings create the impression of the motorcyclists coming towards the reader and then blasting away into the distance where the page narrows. It's a great page that uses structure to create a physical, and therefore, emotional sense of speed in the action.
The next page represents a change of pace to the story, with Saya recognizing something drastic must be done to break the stalemate of the chase. And so the story of the page is Saya jumping off the motorcycle and into the police car. The page does a bunch of nifty things to make this sequence work really well. For one, it continues to use the slanted panel layout to continue the motif of speed in the chase. However, the focus of this page is Saya as she leaps from the motorbike. The key here is that Saya is drawn in a way that is on top of and independent from the underlying panels, which helps keep the reader focused on Saya and moving along the trajectory of her leap. Another great flourish in the leaping sequence is that on her way down into the police car, Saya drops along a long, straight line that the reader's eyes rapidly move down. It makes the motion feel fast and the impending collision feel weighty and significant. This page also uses the same trick as the previous page where Saya's leap, Marcus on the motorcycle, and the pursuing police car all share an overlapping common background space all jumbled together. This provides a bunch spatial and temporal information which makes the sequence make sense and feel very fast. It's a really smart choice.
And then we get a page turn...
...And a tremendous impact! Saya smashes through the windshield of the police car and kicks the driver in the face in an absolutely visceral moment. A moment that is amped up by the underlying layout choices: the reader enters the page on the top left, which is against the motion of the kick. The fact the depicted motion operates against the direction of the reader's eye path makes the moment feel more sudden, and heavy. This disjoint also means that the reader has to take a little longer to figure out how to navigate the panel which makes the moment stretch a little. This first panel is also noteworthy in it shows a really smart change in colouring: the inside of the cab is coloured in a green/grey palette that is distinct from the bright red pallet of the rest of the chase scene, which can still be seen through the car's windows. This creates a clear demarcation between outside and inside and helps convey that Saya has entered the police car without being explicitly shown this. The page then returns to the speed tilt with wide panel format, readers cruising back and forth quickly, running along the motion of Saya slamming into the car and then along gun barrels and pointed fingers to keep the reader focused on key information. On this page, though, the panel tilt is in the opposite direction as previous pages in the sequence. This is significant because it provides a clearly different feel for the in-the-police-car subscene and because it allows Saya to kick down in the first panel. It also helps emphasize the hazard of the telephone pole the car is hurtling towards: it's the focus of the largest panel on the page. Which sets up for the page turn.
The page turn brings right to another impact. The reader enters the page at the top left and is dragged by the car right into the telephone pole. Critically, the reader then probably notices Saya tumbling clear of the wreck which pulls attention to the top right corner of the page. What this does is it rapidly arrests the downward progress of the reader: the car his the pole, and then that eye motion abruptly stops. It's an exciting choice. The res of the page returns to the wide, angled panel format to convey fast, kinetic action. Some cool features of this page are the frictionless panel of Marcus freaking out that can be taken in at a glance, the great leaning motorcycle turn, and the the final panel which snaps up the carriage return early and drags it into the green tunnel and scene change. Basically it is another keen, fast-feeling page.
The next page picks up moments after Marcus crashes the motorbike. He is injured, discombobulated and frightened, and the layout absolutely reflects this. Gone are the organized, efficient row panels that readers can quickly navigate, and instead the page is filled with a riot of tumbled, confusing panels. Readers are forced to try and figure out a route through without a clear eye-guided path to follow leading an empathetic moment of confusion. Initially the lettering drags the reader to the wincing face of Marcus, letting the reader know he is in pain right from the start. After that though, the composition is less clear, and requires some meandering and taking stock: what happened, and what is the situation. Things become a bit clearer again as Marcus goes for his backpack, before his attention, and the reader's, is dragged down and to the left to a pursuing gunman. And then a tumble of chaotic panels bring us out of the page into the next. The entire layout is broken and chaotic, the green colour palette is also sickly, it's as if the entire page is in pain and it absolutely captures the moment.
And finally we reach the climatic page of this sequence. This is a page designed to build tension to a finely honed edge. The page enters with the gunman from the previous page, finger on the trigger, and then follows a meandering trail of blood, suggestive and just a little time consuming, drawing the moment out. The reader then sees the gunman aiming his gun down, and following the path of the barrel, we see Marcus laying injured on the ground in a pool of blood. The next panel is aimed up at the gunman, looming in a position of power, before bringing us to the final, RED panel that sets up the exciting climax of the entire chase sequence.
Which is...
Something you'll have to read in Deadly Class Vol. 1
Which you really should do, because these kinds of ambitious, clever layouts abound in Deadly Class. Every page has adept storytelling and many page have these tremendous and creative flourishes of design. Deadly Class is as smart a comic as I've read when it comes to the use of layout as a storytelling tool and is really must read comics if you are interested in how comics work.
Previously:
So I Read Deadly Class Vol. 1
Wednesday, 21 January 2015
So I Read Deadly Class: Reagan Youth
A 250 word (or less) review of the Deadly Class Vol. 1
by Rick Remender, Wes Craig, and Lee Loughridge, and Rus Wotoon; Image Comics
Deadly Class is a comic about a school that trains children to be assassins. It follows Marcus Arguello, a youth orphaned in a terrible accident, who eventually joins the school and swears vengeance on the man he blames for his parents death. It's a solid premise that is delivered in a way that leaves me with some conflicting feelings. What I love about this comic, and why I absolutely think you should try it, is the art. Deadly Class: Regan Youth is a fantastic looking comic that marries solid storytelling and character work to some of the most audacious and dynamic layouts that I've ever seen. And this is further wedded to some remarkably smart and, there is no other way to describe it, kinetic colouring. Deadly Class just rockets along visually. Seriously, read this comic if only for the art. The story is more of a mixed bag for me. The central premise is interesting and the parts that are good are chilling and brutal and fascinating. However this is balanced by... okay, nailing a transgressive world is a balancing act between going far enough to be uncomfortable but not going so far that it becomes silly. And for me, Deadly Class overshoots transgressive and delves into goofy crassness a bit. Some of the story choices really detracted from my enjoyment of the comic. Still, Deadly Class is interesting if imperfect and visually fucking stunning. You should give it a look.
Word count: 242
by Rick Remender, Wes Craig, and Lee Loughridge, and Rus Wotoon; Image Comics
Deadly Class is a comic about a school that trains children to be assassins. It follows Marcus Arguello, a youth orphaned in a terrible accident, who eventually joins the school and swears vengeance on the man he blames for his parents death. It's a solid premise that is delivered in a way that leaves me with some conflicting feelings. What I love about this comic, and why I absolutely think you should try it, is the art. Deadly Class: Regan Youth is a fantastic looking comic that marries solid storytelling and character work to some of the most audacious and dynamic layouts that I've ever seen. And this is further wedded to some remarkably smart and, there is no other way to describe it, kinetic colouring. Deadly Class just rockets along visually. Seriously, read this comic if only for the art. The story is more of a mixed bag for me. The central premise is interesting and the parts that are good are chilling and brutal and fascinating. However this is balanced by... okay, nailing a transgressive world is a balancing act between going far enough to be uncomfortable but not going so far that it becomes silly. And for me, Deadly Class overshoots transgressive and delves into goofy crassness a bit. Some of the story choices really detracted from my enjoyment of the comic. Still, Deadly Class is interesting if imperfect and visually fucking stunning. You should give it a look.
Word count: 242
Friday, 15 March 2013
Atoll Comics Round 8 (and 6!)
Or Changes to My Top-Ten Comics
Due to poverty and an urge to buy better comics, I have decided to be super-selective about which superhero comics I read. Harnessing the Awesome Power of Maths, I have determined that I can afford to read 10 ongoing titles. So I get to read 10, and only 10, titles published by either Marvel or DC as well as one trade paperback a week of my choosing.
A complication of this is that I am forced to drop an on-going title if I want to try reading a new on-going title, an act of very tough love. Being financially responsible is the worst.
In Atoll Comics Round 6 I decided to pit The Indestructible Hulk and FF head-to-head in a trial basis to see which one would get incorporated into my top-ten reading list. Trouble is, I really enjoyed both comics immensely and still haven't quite decided which one I like best. But in a twist ending, I have decided that I like both titles more than one of my current top ten comics. So without further preamble:
Why Indestructible Hulk? Essentially because it's a Hulk book that's good. I've always had trouble with the Hulk when he isn't in an ensemble because he feels a tad one-note. (I mean, it's a good note, but Hulk Smash only gets a narrative so far on its own.) The central hook of the comic: Banner is trying to maximise the good he can do as Banner while offering the Hulk as a weapon for SHIELD is brilliant. I am also pretty excited about the Banner centric world Waid and Yu are building: I am genuinely interested in learning more about the supporting cast and Banner and where all of this part of the story is going. The only reason this comic hasn't completely grabbed me is that the super fascinating Banner narrative keeps getting tossed aside for the Hulk to go smash something unrelated to this developing storyline. I'm not entirely sure this isn't intentionally a meta-commentary on what it's like to be Banner. It might also just be a practical story logistic thing that allows Waid and Yu to slowly build up and develop the main story of the series while still dishing out big scoops of Hulk smashing. Hopefully as the series progresses The Indestructible Hulk can add some drama to the smashing, but for the moment I am on board.
Why FF? This is a series that is finally delivering what it promised. A comic with Matt Fraction and Mike Allred should be, at least in theory, something I very much want to read. But balanced against this is the fact that I really like walking away from long, finished feeling comic runs: I feel like Hickman's Fantastic Four and FF are reading experiences that need to be savoured. So, despite the incredible creative team I was a bit hesitant to jump into this new FF. But now that it has some time to establish itself and grow into its identity, well, I needn't have worried. This comic is completely its own glorious, weird, funny comic that is completely distinct from the high concept Science Fiction opera of the previous iteration of the FF. It took a while to get there, but the most recent issues: where Thing mask wearing Yancy Street hoodlums accost Ms. Thing and where the Moloid kids try to ruin a date between She-Hulk and Wyatt Wingfoot are just so wacky and off-beat and great. If this is the comic FF is going to be going forward, I'm fully on board for the duration.
Why not Uncanny Avengers? I still think Uncanny Avengers is a pretty great comic: mixing X-men and Avengers is a great idea and the execution of art and writing is top notch. It's without a doubt a very good comic. Then why am I dropping it? Well, part of it is competition with other Avengers books. In a world where I am reading only ten comics I don't really need to read three similar team books with overlapping casts. When contrasted against fun, punchy, and continuity light Avengers Assemble (Kelly Sue DeConnick) and serious, elaborate, and high concept Avengers (Jonathan Hickman), Uncanny Avengers suffers a bit by being, compared to these polar extremes, middle of the road. It's not as fun as Avengers Assemble and not as high stakes and thinky as Avengers... it's somewhere in between. And in a limited reading list, something that doesn't stand out is at a disadvantage. Another issue I have with Uncanny Avengers is that it just. Keeps. Getting. WEIRDER. After a very balanced first issue Uncanny Avengers nailed the accelerator to the floor and just starting throwing crazier and crazier action at the reader without leaving any space to breath or sort out what was happening. And the cliffhanger at the end of the first story arch promises to be EVEN CRAZIER YET!! I understand that this kind of all-action-all-the-time style of writing is popular with some people, but the fact is I really like the quiet character driven moments in comics. Without these moments comics are just so much fighting, which, at least for me, lacks the dramatic weight of conflicts rooted in character or thematic context. (That said, I don't think this is a flaw in the book so much as it's just not being written for me... the fact that I can choose between Crazy Action Avengers, Fun Character-driven Avengers, and Elaborately-Plotted Expansive Avengers is probably a strength of Marvel's current lineup: there are different things for different folks.) So basically, I am dropping this book because, while it is very good, it's just not quiet what I like in comics.
Friday, 7 December 2012
Going Rogue
Or how Rick Remender may have jut solved one of the most perplexing continuity problems in comics.
Alright, Rogue's sex life has always bothered me because it makes no sense.
Let me explain...
Actually, before I get going, for those of you unfamiliar with rogue of the X-men (why are reading this?) here is her deal. She was a mutant terrorist with the power to temporarily borrow another mutant or superheroes powers by initiating skin-to-skin contact. This has the added effect (or at least classically had) of stealing their life force. A little touch renders people unconscious and prolonged contact can put someone in a coma or even kill them. This Rogue's power is also her curse and the realm of physical intimacy has been something she could never have.
(In fact, her power first manifested when she kissed her high school sweetheart which put him in a coma.)
All of this is a great metaphor about puberty... but it also makes zero sense.
Like most kids of the Internet generation I'm aware that there is a wide spectrum of glorious perversions and alternate approaches to physical intimacy. Not being able to engage in skin-to-skin contact is, at least by the standards of today, a pretty easy problem to solve. It's well established that Rogue, in her soul-stealing-sucubus days, could safely touch someone while wearing gloves, which means that she simply needs a way to prevent skin to skin contact to allow intimacy. Today there are dozens of companies that leverage cutting edge material science to produce skintight, pliable, touch sensitive full body garments for people with certain sets of sexual interests. Pair one of these bodysuits with judicious use of male and female prophylactics and Rogue could easily and safely have a sex life. She'd jut need to be a bit creative and kinky.
And really, it's the only situation that's believable.
Now, in uncanny avengers #2 this happens:
This would seem to indicate that at the very least Rogue and Gambit, during one of their on again, off again romances had gotten into bondage. While this doesn't speak directly to rubber or latex fetishes, I don't think it's too muh of a stretch to assign that link to them as well. And now thanks to Rick Remender it's very nearly canon.
Which I appreciate.
Alright, Rogue's sex life has always bothered me because it makes no sense.
Let me explain...
Actually, before I get going, for those of you unfamiliar with rogue of the X-men (why are reading this?) here is her deal. She was a mutant terrorist with the power to temporarily borrow another mutant or superheroes powers by initiating skin-to-skin contact. This has the added effect (or at least classically had) of stealing their life force. A little touch renders people unconscious and prolonged contact can put someone in a coma or even kill them. This Rogue's power is also her curse and the realm of physical intimacy has been something she could never have.
(In fact, her power first manifested when she kissed her high school sweetheart which put him in a coma.)
All of this is a great metaphor about puberty... but it also makes zero sense.
Like most kids of the Internet generation I'm aware that there is a wide spectrum of glorious perversions and alternate approaches to physical intimacy. Not being able to engage in skin-to-skin contact is, at least by the standards of today, a pretty easy problem to solve. It's well established that Rogue, in her soul-stealing-sucubus days, could safely touch someone while wearing gloves, which means that she simply needs a way to prevent skin to skin contact to allow intimacy. Today there are dozens of companies that leverage cutting edge material science to produce skintight, pliable, touch sensitive full body garments for people with certain sets of sexual interests. Pair one of these bodysuits with judicious use of male and female prophylactics and Rogue could easily and safely have a sex life. She'd jut need to be a bit creative and kinky.
And really, it's the only situation that's believable.
Now, in uncanny avengers #2 this happens:
Which I appreciate.
Monday, 29 October 2012
Atoll Comics: Round 3
Or Changes to My Top-Ten Comics
Due to poverty and an urge to buy better comics, I have decided to be super-selective about which superhero comics I read. Harnessing the Awesome Power of Maths, I have determined that I can afford to read 10 ongoing titles. So I get to read 10, and only 10, titles published by either Marvel or DC as well as one trade paperback a week of my choosing.
A complication of this is that I am forced to drop an on-going title if I want to try reading a new on-going title, an act of very tough love. Being financially responsible is the worst.
I will be adding Uncanny Avengers to my ten comic list and dropping Ultimate Spider-Man.
Why after the cut:
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