Showing posts with label Nick Dragotta. Show all posts
Showing posts with label Nick Dragotta. Show all posts

Wednesday, 6 April 2016

Deep Sequencing: East-SLASH-West

Or a look at action composition and the use of symmetry in East of West Vol. 5
by Jonathan Hickman, Nick Dragotta, Frank Martin, Rus Wooton; Image Comics



East of West is a pretty great comic. It is a comic about the end of the world in a kind of Sci-fi/Western alternate universe. In the world of East of West the US Civil War (and concurrent American Indian Wars) ended in a stalemate when a comet crashed and decimated much of the continent. As a result the US is divided into a number of warring states, once locked in an uneasy peace, and now openly warring. Oh, and the four horsemen of the Apocalypse stalk the land while Death rides in search of his lost son, the harbinger of the Endtimes. East of West is choked full of memorable characters, cool Sci-fi concepts, intrigue, and beautifully composed action. It is absolutely a comic worth reading.

I want to take a closer look at a particularly nifty action sequence from East of West Vol. 5 to try and unpack what I like about it and to showcase something cool it does using symmetrical layouts.

There will be *SPOILERS* below.

 

 

 

The sequence I want to talk about is a selection from a longer, excellent action set piece. The story of this chapter shows a number of ninja-like assassins infiltrating the palace of The People's Republic of America to murder Mao Xiaolian, the leader of this polity. Specifically sequence has the assasins corner the leader bathing, apparently vulnerable, and Xiaolian fighting back against her wouldbe killers. The entire story is wonderfully composed and very effective comics.

I'm going to focus in on these three pages though, since I think they showcase the strength of the storytelling and because they do a couple interesting things.

The first page is a pretty good example of the majority of the action storytelling in East of West. The composition here makes great use of how the reader naturally wants to navigate a comics page to deliver the action in a compelling way. The reader traces the arc of a tangent to quickly take in the key elements of the first panel in a way that creates a sense of the assassins charging at the naked, and seemingly vulnerable Xiaolian. This brings the reader to an across the page carriage return that is abruptly stopped by Xiaolian catching the sword blade in one of her robotic fists. The reader then sweeps up into the next moment and then into another carriage return that delivers the speed and force of Xiaolian's kick. It's overall a page that feels quick and visceral.

The second page initially uses the many of the same storytelling elements, except this time the flow of motion opposes the readers natural eye tracking. The first panel has a hilt-chop that moves against the left-to-right flow of the reader, making the moment more visceral, and then an impaling which also happens against the grain. And then this page does something really important: it zooms out and gives a static feeling glance of the action. This large panel reminds the reader that four of Xiaolian's servants sacrificed themselves to save her, reminding the reader of the stakes, shows how many assassins have been dispatched, and reveals how many killers are still active. This choice really highlights the scope of the remaining danger and provides critical context for just how dire the situation is. It is a great example of why pulling the lens out and establishing a sense of space can improve action storytelling.

The final page in this selection is the most interesting to me. Unlike the previous pages which use the normal back-and-forth path through the page, the third page here is all about convincing the reader to navigate straight down the page. I think this is largely accomplished through the use of symmetry in the layout. The way the top panel frames Xiaolian in the centre of the page makes her the obvious focal point of the first panel. When the reader moves down to the next tier, the narrowing of the central panels and simple, tall outer panels function to funnel the reader through the centre and into the final dramatic panel. When combined, this makes the page read as one clear motion, through the straining, splitting blade and into the double block in one amazing flurry of activity. It's a glorious page of comics that conveys a pretty complex sequence of events clearly, stylishly, and evocatively. It is fantastic stuff.

Previously:
Criticism:

Reviews:


Monday, 23 November 2015

Deep Sequencing: Hostile Babylon

Or a look at depictions of violence in East of West. Vol. 4
by Jonathan Hickman, Nick Dragotta, Frank Martin, Rus Wooton; Image Comics



I think violence is seldom portrayed in truly visceral, satisfying ways in most media. In comics, I find depictions of violence tend to be mitigated, rendered down to a palatable, symbolic state that conveys that injuries and pain are happening in a story sense without the felt-in-the-guts-horror of the violence being depicted. A lot of this, I think, comes from the tamed down nature of most depictions: a lot of violence in comics reflects that weird videogame/movie/TV language where consequences are cartoonishly minimized. (In a way that I find endlessly messed up when I actually think about it. Selling, like, gun violence as commonplace or where victims of gunshot wounds basically walk it off as opposed to being irrevocably damaged is super fucked up.) So I always find it interesting when comics find a way to depict violence in a way that captures the sheer awfulness of it.

Generally, I find most effective depictions of violence use two general strategies. The first is that they make heavy use of eye-guiding and layout to build a significant element of velocity into the artwork, making every action kinetic and maximizing every impact. The second is that they portray realistic violence: realistically drawn people are injured in the horrible ways that real people would be if stabbed, or bludgeoned, or shot. It's authentic and traumatic in a way that more sterilized depictions just aren't. A great example of a kinetic, realistic, and horrible depiction of violence was in the Ellis/Shavley/Bellaire run of Moon Knight.

What is interesting about East of West is that it uses a very different approach to depicting visceral violence that is pretty interesting.

There will be *SPOILERS* for East of West Vol. 4 below.



The context for the next sequence has to do with Babylon, the son of Death, who is the harbinger of the end times. Or, at least the fated harbinger of the End Times. Right now, Babylon is just a generally innocent child, raised by an AI in seclusion who is being manipulated by pro-apocolypse forces into growing up to end the world. In the course of Volume 4, his AI "balloon" is reprogrammed to push young Babylon into choosing to do violent, evil things in an effort to catalyze his development into a monster.



What I find so interesting about this effective sequence of violence, where Babylon is driven to kill a herd of wild pigs, is how it uses omission to create a visceral portrayal of violence. Rather than show snapshots of Babylon murdering the pigs, this sequence uses shadows and splatters to hint at the violence being done. This allows the reader's imagination to fill in whatever grisly moments of violence they picture occurring, which I find a weirdly effective choice. Part of this is the size of an imagination compared to the size of a page: the reader can picture more events, more moments of graphic violence than there is space in the page to show. Similarly, by not showing the actual events, the creators leave an ambiguity that allows the reader to picture an endless spectrum of depravity. It's a really cool use of the reader/creator/comic relationship to encode extra meaning and to use minimalist storytelling to make a really visceral moment.

Another aspect of this choice that I find interesting is even a bit more meta. By inviting the reader to envision the horrible things Babylon is doing to his victims, the comic is essentially making the reader choose to kill the pigs in their imagination. It's putting us in the characters place, putting us ideologically through the same process as Babylon, and making us complicit in his acts of violence. It's a really effective, transgressive bit of comics.



Of course, despite the apparent simplicity of the sequence, this bit of comics is filled with some really astute bits of layout and tracking to make the page kinetic and exciting. The central tool being used throughout this sequence is tangent lines (or honestly, I've always thought of them as "speed lines", but I have no idea if that is a term of art... but screw it, let's call them speed lines). Anyway, these speed lines, give every panel a sense of motion and an orientation of that motion. This makes every stab and slash, bloody splatter and splash, feel dynamic and in motion which substantially increases the drama of the sequence. It is also significant how the vectors of the action clash with each other and work against much of the eye tracking in the page giving each action a brutality and sense of chaos that wonderfully feeds into the ambiguity of the panels. Which I think is the true magic here: the exciting and dramatic storytelling creates a sense of danger and violence that allows the ambiguity to drive the reader into manufacturing a truly horrific episode of violence. 



Another aspect of this sequence that I think is kind of cool has to do with the character design of Babylon. When the sequence starts, an innocent Babylon is dresses in his all-white outfit. However, after enacting his slaughter of the pig herd, Babylon becomes covered in blood and gore, which shows prominently on his white garb. This works as a wonderful visual metaphor for the corruption that Babylon is undergoing in this sequence. It's a seemingly small choice, but it evocatively depicts the evolving status of the character.


Previously:

Wednesday, 11 November 2015

So I Read East of West Volume 4

A 250 word (or less) review of East of West Vol. 4
by Jonathan Hickman, Nick Dragotta, Frank Martin, and Rus Wooton


East of West is an ongoing comic. To read the first chapter go here.

East of West is a Sci-fi Western comic about the end times. The comic is set in an alternate reality United States that is divided into a series of opposing nations, a result of an asteroid impact that occurred during the concurrent American Civil and American-Indian wars and calcified the political landscape of the time. East of West Vol. 4 is very much a logistic issue, giving the various plot threads a chance to mature and develop: we check in with each of the nations of the fractured United States, we visit with Death and the other major characters of the story, and there is even an encyclopedia about the various polities of East of West. If there is a central narrative of East of West volume four it is about Babylon, Death's son, as he is tempted into fulfilling his role as the harbinger of the apocalypse. Overall, East of West Vol. 4 is an important set up chapter that seems to be getting the pieces of the comic ready for a tremendous pay off. It isn't the best chapter of comics ever, but it contains the smart world building, relentless storytelling, and beautiful and cerebral artwork that has made East of West so enjoyable. Basically, Vol. 4 a solid chapter in a great comic you should be reading.

Previously:

Wednesday, 8 April 2015

So I Read East Of West Volume 3

A 250 word (or less) review of the third East of West collection,
by Jonathan Hickman, Nick Dragotta, Frank Martin, and Rus Wotoon; Image Comics



This review will have *SPOILERS*. For a clean reviewof East of West Vol. 1 go here.


East of West is a Science Fiction Western comic about the end of the world. The Chosen and the Horsemen of the Apocalypse are preparing for The Beast and paving the way to the end times. Meanwhile the Horseman of Death is acting against his erstwhile allies as he hunts for his kidnapped son and for the chance to win back his stolen wife. Previous chapters of the comic have done a fantastic job introducing us to the Horsemen, The Chosen, and to the fractured world of East of West's ravaged and divided American continent. Volume 3 is the issue where it begins to all fall apart: the ironclad armistice that has kept the nations of America at peace is challenged and broken, the Horsemen revolt against their role and plot to kill The Beast and usurp his mantle, and Death continues to do whatever it takes to reclaim his son. It really feels like the end times are finally beginning. East of West is one of the best comics I am reading. It is this magnificent creation that balances an ingenious plot with pitch perfect dialogue, seamlessly wedded to spectacular artwork that is wonderfully imaginative, beautiful to look at, and brilliantly composed. It is a great example of every element of a comic book working together flawlessly to create a perfect comic reading experience. I cannot recommend this comic enough. It is must read comics.

Word count: 237

Post by Michael Bround

Previously:

Wednesday, 1 October 2014

So I Read East of West: Volume 2

A 250 word (or less) review of the second East of West collection
by Jonathan Hickman, Nick Dragotta, and Frank Martins, Image Comics



This review will have *SPOILERS*. For a clean review go here.

East of West is everything I love about genre fiction and comics. The comic is about the Four Horsemen of the Apocalypse in the seven fractured nations of America on the edge of the Endtimes. The horsemen and The Chosen, a cabal of powerful world leaders, work together bring about the Apocalypse, except Death fell in love, and had a son, and was betrayed. Now Death rides against the agents of the Endtimes in a quest to free his stolen son. East of West Vol. 2 continues everything that I enjoyed from the first volume, but shifts the lens of the story to The Chosen, fleshing out these characters and building the world, while providing time for Death's story to progress. The thing about East of West Vol. 2, beyond just being really well made, is that it's confounding. For a story constructed out of so many familiar pieces of culture, I am constantly unable to predict exactly where the story is going, and pleasantly surprised at the form the narrative takes. Reading East of West is an act of discovery in a really compelling, badass, beautiful Sci-fi-Western world. It's really great reading a comic that is at once cohesive and natural feeling while still being unexpected and fresh. East of West manages to pull off that most miraculous aspects of fiction and creates an actual, breathing world to visit. It is fantastic comics and you should be reading it.

Word count: 240

Post by Michael Bround

Previously:
East of West Volume One

Monday, 5 May 2014

Deep Sequencing: 100% Dialogue

Or an interesting approach to dialogue in Paul Pope's 100% and Jonathan Hickman & Nick Dragotta's East of West: Volume 1
With lettering by John Workman and Russ Wooton


I think one of the most under appreciated aspects of comics is the lettering, that secret art of placing word balloons in just such a way that everything effortlessly works. When done badly, dialogue doesn't follow a comprehensible order and is confusing, and artwork is trampled beneath inelegantly placed text balloons. When done well the dialogue is beautifully and logically arranged on the page in a way that relates to the artwork in an artful, organic way. (And when done perfectly, the placement of text can actually be an asset to help lead the reader through the page.) In this post I'm going to look at two books that have really great, but very different approaches to lettering.

There will be some will *SPOILERS* for East of West: Volume One and 100%.




East of West, with lettering by Russ Wooton, has some really expert, really adroit examples of what I would call "conventional" lettering. Most speech bubbles have a single tail, and longer exposition is linked as a series of bubbles. The bubbles are elegant and interacts with the artwork in a really smart way. The two sequences I've picked above are particularly good as they do a great job of leading the eye around the page so that the facial acting in the artwork is encountered in just the right moment. This ensures that the emotional resonance of each word and moment is pitch perfect, which enhances the exposition portrayed and adds tremendous dramatic weight to this sequence. It's great.



The text in this sequence here does some really interesting guide work. For instance in the first panel, we see the man's face before seeing the text which sets the emotional tone. We then read through the dialogue before encountering the glowing tip of the cigar, and important symbol of terrestrial wealth and power throughout this conversation. In the next panel (well I skipped a panel, but the next displayed here) we read the text before seeing the man looking down at the cigar: we see the thought he no longer cares about spiritual things and then see the reason for it (earthly power totem).  We then move into the next panel, see the cigar/totem held aloft like a sceptre/torch, and then proceed straight to the text where we read our way around the panel in a circle, eventually arriving back on the man's face as he looks up at who is addressing in challenge. The way the text keeps us from seeing his face until the end of the page, adds a lot of weight to that final glance. It's great comics.


(This sequence here is less about good lettering and more about how much I love the "BLAM" pannel here. I love how the sounds of many words, show the shape of the action or sound. Like "drip", where the "dr" is evocative of water beading, the "i" catches the tiny moment of a drop falling, and the "p" sound catches the noise of a drop hitting a surface. "Blam" works in a similar way where the "Bla" catches the explosive noise, the "m" brings to mind the cavernous echo/silence that follows the report. The fact the "A" of "BLAM" is the point of impact is therefore a stroke of bloody genius. I love it.)


The one problem with conventional dialogue box placement, as pretty as it is, is that sometimes the image of the moment, and the text of the panel don't entirely match. This is an example from East of West this text/image disconnect. We enter this page, read the text, noting the surprise mark and then the transfer to the cool, unflappable dialogue of the character, BEFORE we see the shocked face of the character. The text precedes the face, takes us past the moment of surprise, and then dumps us back in the previous moment. It's not the best lettering in the comic (which is mostly really great!). But to a certain extent this kind of lettering backtracking is unavoidable, a consequence of panel limitations and script being packed in. It is, I think, an inherent risk of the standard lettering approach.



100% by Paul Pope with lettering by John Workman uses a different approach to lettering, and one that I don't see very often. Instead of building dialogue balloons carefully into the artwork with the standard approach, 100% almost always splits the dialogue so that characters are surrounded by their dialogue. We get to experience half the text, see the emotion, and then finish the text. What this does is embed the emotion of the moment right into the centre of the text: the face we see is the face of the whole dialogue moment. It's maybe a bit brute force at times, but it makes sure that the characters acting is always appropriate to the text. Which works really well for a character driven comic about living 100% in the moment. It's really cool comics, and maybe an approach that solves some of the problems of the standard lettering approach.

Wednesday, 8 January 2014

So I Read East of West: Volume One

Or a 250 word (or less) review of the first East of West collected edition
By Jonathan Hickman, Nick Dragotta, and Frank Martins; Image Comics





East of West is the new Sci-fi infused Four Horsemen of the Apocalypse comic. But in a world with decades of repetitive Apocalypse X-men stories, complete with superpowered Horsemen, does the world really need another Four Horseman comic? Apparently yes. Hickman, Dragotta, and Martins create a Sci-fi, Cyberpunky, Western world where a meteor strike during the American Civil War (and concurrent Indian-American Wars) caused a premature armistice between the various sides. As a result the United States is split between seven nations: The Union, The Confederacy, The Endless Nation of the American Indians, the People's Republic (a California settled by exiled Maoists), The Dead Lands of the meteorite crater, the Kingdom of New Orleans, and, of course, the Republic of Texas. It is in this fractured America that a cabal of influential leaders from among the Seven Nations have heard The Message, a prophecy of The Endtimes, and are actively trying to kick off the Apocalypse. Unfortunately, they have betrayed Death, one of the Horsemen of the Apocalypse, and he is aiming to have his vengeance on them all. That is, unless the other Horsemen can stop him. It's really, really, really good comics. And it’s all execution. Imagine how good a creator owned comic by Jonathan Hickman and Nick Dragotta should be. Now throw that idea out because, I promise you, East of West is BETTER. It’s bigger, more fun, smarter, funnier, more badass, and just all around greater than it has any right to be. I recommend it.

Word Count: 250