Wednesday, 30 April 2014

So I Read The Sixth Gun: Vol. 1-6

Or a 250 word (or less) review of The Sixth Gun collections: Cold Dead Fingers, Crossroads, Bound, A Town Called Penance, Winter Wolves, and Ghost Dance
by Cullen Bunn, Brian Hurtt, Tyler Crook, and Bill Crabtree; Oni Press



One of my favourite things about comics is that once you take a step away from Superhero comics there is a wild, wide-open world of comics to be enjoyed. The Sixth Gun is a perfect argument for why you should take the leap. The Sixth Gun is a Western comic blended with a supernatural horror story and infused with swashbuckling adventure. The story revolves around six legendary weapons, manifesting as pistols, which each have a unique power and together serve as the keys to the seals of the apocalypse. It is in this world that Drake Sinclair, a treasure hunter with a shadowy past, finds the lost Sixth Gun in the hands of Becky Montcrief, the daughter of the gun's caretaker who was murdered by thieves looking for the weapon. Together the pair must protect the gun from those who would use it for evil while fighting to collect the other legendary pistols themselves. Now, bare in mind that I am Canadian and not an authority on this, but these comics seem very much rooted in the folklore and essence of American history. The Western is a quintessentially American genre, and the threats the protagonists face, including an undead confederate general and his augmented gang, a demon-goddess of the New Orleans swamps, and beasts of native legend, rise right out of the American historic imagination. And I think that it's this common thread of zeitgeist that helps make The Sixth Gun feel so whole and unique. It’s a great comic.


Word count: 250

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