So I Read The Sixth Gun: Vol. 1-6
Or a 250 word (or less) review of The Sixth Gun collections: Cold Dead Fingers, Crossroads, Bound, A Town Called Penance, Winter Wolves, and Ghost Dance
by Cullen Bunn, Brian Hurtt, Tyler Crook, and Bill Crabtree; Oni Press
One
of my favourite things about comics is that once you take a step away from
Superhero comics there is a wild, wide-open world of comics to be enjoyed. The
Sixth Gun is a perfect argument for why you should take the leap. The Sixth Gun
is a Western comic blended with a supernatural horror story and infused with swashbuckling adventure. The story revolves around six legendary weapons,
manifesting as pistols, which each have a unique power and together serve as
the keys to the seals of the apocalypse. It is in this world that Drake
Sinclair, a treasure hunter with a shadowy past, finds the lost Sixth Gun in
the hands of Becky Montcrief, the daughter of the gun's caretaker who was
murdered by thieves looking for the weapon. Together the pair must protect the
gun from those who would use it for evil while fighting to collect the other
legendary pistols themselves. Now, bare in mind that I am Canadian and not an authority on
this, but these comics seem very much rooted in the folklore and essence of
American history. The Western is a quintessentially American genre, and the
threats the protagonists face, including an undead confederate general and his
augmented gang, a demon-goddess of the New Orleans swamps, and beasts of native
legend, rise right out of the American historic imagination. And I think that
it's this common thread of zeitgeist that helps make The Sixth Gun feel so
whole and unique. It’s a great comic.
Word
count: 250
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