by Dennis Hopeless, Javier Rodriguez, Alvaro Lopez, Travis Lanham; Marvel Comics
Comics are storytelling machines constructed to tell stories using pictures and words. Like any machine, comics have components, discrete pieces that make the machine work. Choices that work within the comic to tell the story, but which can also be held up and examined individually. There are a pretty wide selection artwork tools and tricks that are used, but two of the most frequent and classic tools of comics storytelling are the page turn and the splash page.
The splash page, of course, is when a comic stitches two pages together into a single, huge image. The idea being that the scale of this single panel will make the depicted material jump out of the book and seem extra exciting or impactful or cool. It's a simple idea that works really well.
The page turn, also of course, is when a comic uses the quick cut between the turned page to spring a surprise on the following pages. It's effective because it's, well, surprising.
These are classic, obvious storytelling devices, that are as old as comics.
They are also kind of timeless and used really well in Spider-Woman #9
There will be *SPOILERS* for Spider-Woman #9 below.
This is a fantastic setup page. It's moody, beautifully coloured, and sets the stage for the coming action in a visually interesting way. It's the last panel though that makes the page especially interesting: the narrow panel is filled with a blurry, rushed motion that only begins on this panel and leads right into the page turn. It's an interesting choice that will pay dividends once the page is flipped...
Which, I think, goes to show that Team Spider-Woman are good at comics and that when used properly, the oldest comics tricks can be really great.
Spider-Woman #8: turning down the background
Spider-Woman #7: the brilliance of the inset panel
Spider-Woman #6: Guided chaos and multiple reading paths
Spider-Woman #5: Character Design and composition