by Dennis Hopeless, Javier Rodriguez, Alvaro Lopez, Rachelle Rosenburg, and Travis Lanham
I know I write entirely too much about Spider-Woman. I was going to skip some issues, try and write about something else for a change, prove I still read other comics. But dang, Spider-Woman #3 does some interesting things that are really worth talking about.
So, I guess I'm writing another post about Spider-Woman.
There will be *SPOILERS* for Spider-Woman #3 below.
The thing that I love about Spider-Woman as a comic, both as a reader and an art wonk, is the clever way storytelling needs are incorporated into layout to create interesting, evocative sequences of comics. The above sequence, that has Spider-Woman and the other Space-Moms crawling through some sort of utility space, is a great example of this. The way the main storytelling panels on this page snake around and below setting panels instantly conveys the situation in a clear way. It also manages to capture the claustrophobia, the slow progress, and the dangerous proximity to the Skrull invaders in an effective way. It's a great storytelling solution that makes this page really fun to read.
The thing that elevates this sequence from great to brilliant is this next bit. In the comic Spider-Woman navigates the alien maze, fetches the help she was looking for, and then must retrace her steps back to her point of origin. This is conveyed by having Jessica Drew run along the plane of the page across panels depicting the four zones she just finished navigating. Critically, each zone-panel has the core colour and design elements of the above sequence, so it is instantly obvious that Jessica is retracing her steps. I am also really impressed by the choice to have Jessica run along the surface of the page since it is just fourth-wall-breaking enough to be clearly a symbol representing her trip and not the literal depiction. It conveys the information of the retread in a way that hints at the larger, more difficult journey, but which also doesnt expend a lot of page space or force the reader to view recycled material. It is a gloriously smart bit of comics.
However you might feel about corporate comics or Spider-Woman as character or concept, this comic is worth reading.
Previously:
Spider-Woman #2: exciting waiting
Spider-Woman #2: exciting waiting
Spider-Woman #8: turning down the background
Spider-Woman #7: the brilliance of the inset panel
Spider-Woman #6: Guided chaos and multiple reading paths
Spider-Woman #5: Character Design and composition
Spider-Woman #7: the brilliance of the inset panel
Spider-Woman #6: Guided chaos and multiple reading paths
Spider-Woman #5: Character Design and composition
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