Showing posts with label Bryan Lee O'Malley. Show all posts
Showing posts with label Bryan Lee O'Malley. Show all posts

Wednesday, 28 January 2015

So I Read Seconds

A 250 word review of the Seconds Graphic Novel 
by Bryan Lee O'Malley with Jason Fischer, Dustin Harbin, Nathan Fairbairn; Ballantine Books




Seconds is about second chances. The comic follows Katie, a young chef trying to establish a new restaurant. At her first restaurant, Seconds, she was the chef driving the food at a successful establishment but not an owner. So she is leaving her home, literally since she lives in an apartment above Seconds, to start something new as a business partner. Unfortunately for Katie, things are not going well: renovations in her new restaurant space are off schedule, her romantic life is in shambles, and her continued presence at Seconds causes nothing but friction and hurt feelings. That is until Katie encounters a spirit who shows her that with the aid of a special mushroom she can rewrite the past, erase her mistakes, and earn a second chance. That is if she can keep herself out of trouble and avoid the consequences of messing with reality. Seconds is pretty great. It's hard to articulate exactly why I like Seconds so much other than to say it is endlessly charming and ineffably readable. Like, dangerously charming and readable. I read so many great comics, but Seconds is the first comic in a while that I just couldn't put down. It seriously ruined my comics rationing plan. Seconds is very much like one of its reality altering mushrooms: it possesses a magic I don't understand and yet it works really well. And, if you stay up all night reading it, it will have unfortunate consequences on reality. It's certainly worth a read.

Word count: 250

Previously:
So I Read Scott Pilgrim

Friday, 24 May 2013

Spinal Tapestry 3: Reading Rainbow

Or the under-appreciated art of comic book spines

Book spines are, I think, the most overlooked component of book design in collected editions of comics. Whether because of all the emphasis placed on cover pages or the comic industry's infatuation with staple bound invertebrate single issues, comic spines don't generally get the love they deserve. Which is a shame, because in most settings, be they home bookshelf or retail bookshelf, the comic spine is the only part of the comic visible. Ignoring this portion of the comic's exterior hurts a print comics value as an art object (which I think is one of the key value-added features of the print format) and probably has an adverse effect on a comics retail performance. Paying attention to it can make comics look great and stand out from the crowd.

When dealing with long comics series in collected editions, I think one of the key design choices that can really improve the look and visual impact of a series is a unifying design. By tying individual books together with common elements, a series gains an identity and becomes instantly recognizable as an aggregated whole. Generally, one of the keys to this seems to be choosing a few colours to give the comics a harmonious relationship. By wildly varying spine colours, you can pretty much ruin the look of a series.


100 Bullets, by Brian Azzarello and Eduardo Risso,  is a fantastic crime comic about the opportunity to avenge injustice wrapped in a grand conspiracy. The interior of the comic is gorgeous, absolute brutality drawn with precise elegance by Risso, and the covers of the series (including these collections), by Anthony Johnson, are perfect. That said, the spines of this series are terrible. It seems the choice was made to make the spines of the 100 Bullets collections entirely dependent on cover art, which makes the spines lack identifiable common elements or common colours. When put next to the clean, unified design of Scalped, or the brilliant design of DMZ, 100 Bullets looks like a mess of random comics instead of a lovingly appointed series. And I think it's shelf presence suffers for that.


The Unwritten, by Mike Carey and Peter Gross, is a great comic about the power of literature to affect society and people with the bourgeoning power to tap into it. The Unwritten is also another comic with great interior art and superb covers, by Yuko Shimizu, but poor spine design. The Unwritten makes that fairly common mistake of giving each edition its own colour to make a rainbow effect. The problem is that this breaks up any cohesion over the entire series and doesn't really tell us anything about the identity of the Unwritten. Varying colours like this is almost never the best choice.


But like all rules there are exceptions. Scott Pilgrim and Chew are two comics that absolutely break what common sense suggests is good book design. They use bright, obnoxious colours that change and clash between books. And while they do maintain common elements between books (Chew's cutout and Scot Pilgrims weighty logo), their overall look is just garish as hell. The thing is, this WORKS for these comics. Chew, by John Layman and Rob Guillory, is an insane comic about people with mental food powers solving ridiculous food crimes: the plot is crazy, the art is bombastic and cartoony, and the aesthetic of the book is frankly pretty garish. So a cover spine design that clashes between issues and uses bright, cartoony colours completely sells the identity of the book. Similarly  Scott Pilgrim, by Brian Lee O'Malley, also has a cartoony look and bombastic style. Scott Pilgrim is a comic about being brave enough to love while being an adrift 20-something, and has a style influenced by manga and 1990's video games that is just really inviting and fun. The spines of the Scott Pilgrim books, with their garish bright colours, manga-ish book size, and pixelated logo font absolutely evoke the visual identity of the book. What I am saying, basically, is that these comics, by having insane cartoony spines,  are able to convey their visual identity instantly. And that is, I think, the core of book design.

Previously:
Spinal Tapestry 1
Spinal Tapestry 2

Wednesday, 6 June 2012

So I Finally Read Scott Pilgrim


A 250 word (or less) review of the complete Scott Pilgrim series (Books 1-6)
By Bryan Lee O’Malley, Oni Press



Scott Pilgrim, written and drawn by Bryan Lee O’Malley is a pretty fun book. It’s kind of like a romantic comedy where aimless 20-something Scott Pilgrim attempts to date his dream girl1 Ramona Flowers by wooing her… and then defeating her 7 evil exes in fights to the death. Along the way Scott Pilgrim has to deal with real life problems like being unemployed, his own ex-girlfriends, and his mediocre band while living in a manga/videogame inspired world with ninja, robots, and EXP points. A central theme of the book is about accepting and getting over past romantic entanglements, and how forgetting or failing to deal with past feelings and events gets in the way of establishing new romantic connections. This gives some gravitas to an otherwise light story.  The real appeal of Scott Pilgrim for me is largely in the execution which is just plain charming. O’Malley’s writing is supremely readable, balancing melodrama and humour expertly. His art; this manga-infused, video game influenced, cartoony style; pops off the page with this energetic vitality and has a sort of cuteness to it that really endears Scott Pilgrim’s characters and lighter moments. If you are looking for a book that is unlike super hero comics (or anything else) that’s super charming and fun to read, I’d highly recommend Scott Pilgrim.  Also, it’s written by a Canadian and set in Canada so +500 EXP… although the setting is Toronto so -50 HP.

Word count: 240

1: This pun is only funny if you’ve read the book.